Still Life Art Test
This still life project focuses on recreating a real-world photograph of a record player and vinyl records within a digital space using Maya and Substance Painter. I carefully modeled each object to match the reference, paying close attention to proportions, placement, and surface detail to achieve accuracy. The final result emphasizes realistic materials and lighting through a PBR workflow, aiming to closely replicate the original photo while maintaining a clean and cohesive presentation.
Chase
“Chase” is a horror experience centered around a trespasser navigating an abandoned research facility while being pursued by a corrupted AI entity known as MEDORA. The environment is designed to support stealth and tension, using tight corridors, layered pathways, and controlled sightlines to create constant pressure on the player. Visually, the project blends industrial decay with organic overgrowth, reinforcing the idea of a once-functional space overtaken by something unnatural. The gameplay and level design emphasize careful movement, awareness, and spatial decision-making as the player attempts to escape.
High Poly/Low Poly
This project focuses on creating a mechanical, spider-like asset through both high poly and low poly modeling workflows. I first developed a high poly version to define the overall form, bevels, and mechanical detail, ensuring the design felt structured and believable. From there, I created an optimized low poly model, maintaining the silhouette and key features while reducing geometry for real-time use. The final asset is built to support baking and texturing, allowing high poly detail to transfer efficiently onto the game-ready model.
Future Medical van
Explore a curated collection of our past work, where imagination meets strategy. Each project reflects our drive to deliver thoughtful, effective solutions.
Viking AXE
In this piece, I focused on building a grounded medieval environment centered around a single hero asset, the axe embedded in stone. I approached the scene by shaping the surrounding rock formations to naturally frame and draw attention toward that focal point. The goal was to create something that felt isolated and believable, using lighting, scale, and atmosphere to sell the harsh mountain setting. Overall, this was about showing a clean, real-time workflow while still pushing a strong visual mood and clear composition.