Hi, I’m Chris Bunch

This project focuses on creating a mechanical, spider-like asset through both high poly and low poly modeling workflows. I first developed a high poly version to define the overall form, bevels, and mechanical detail, ensuring the design felt structured and believable. From there, I created an optimized low poly model, maintaining the silhouette and key features while reducing geometry for real-time use. The final asset is built to support baking and texturing, allowing high poly detail to transfer efficiently onto the game-ready model.